Virtual exhibition platform synthesizing anthropomorphic users and building
Team Mind Computation Lab
Principle Investigator Professor Seung Wan Hong, Inha University; Professor Minjung Cho, Inha University; Professor Ji Young Park, Inha University
This exhibition platform is developed to display the results of Inha University’s 29th International Workshop
This platform is developed to remotely display and share the results of Inha University’s 29th International Workshop under the COVID-19 situation. The virtual exhibition combines department corridors that architecture students use in their daily lives and anthropomorphic characters derived from traditional Korean folk tales. To provide an immersive atmosphere, the daily space has transformed into a surreal environment with a weightless state. The platform provides a total of four views according to the viewpoints of each virtual actor: (1) Isometric view, (2) Rabbit’s view, (3) Zara’s view, and (4) Appreciation mode. The manipulation of the virtual actors, exhibition appreciation modes, and various visual effects are computed through commercial 3D game engines Unity 3D and C# Script and rendered by the High Definition Rendering Pipeline (HDRP).
The Inha International Workshop, which had failed for several years due to COVID-19, was held in November 2019 through the virtual exhibition platform.
The virtual exhibition platform shared students’ works through teleconferencing software, Zoom, with faculty, fifty students participating in the workshop, and four jurors from all over the world.
Epilogue | Here is the making process of the characters, inspired by the Rabbit and the Zara from '별주부전 (Byeoljujeon)', a Korean folk tale!
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